![]() ![]() Of the 120 different combinations of tied stats, the following are how many combos result in inheritance for each stat:.If just 2 stats are tied, then which is inherited follows the hierarchy E>C>P>I>A>L>S, where endurance always wins and strength always loses.Only at certain combinations of 4 tied stats or less can it be inherited. No combination of 5 or 6 tied stats results in endurance being inherited.When all stats are tied (like max SPECIAL), intelligence is inherited.This post (Apples_Brother) has the breakdown for every combination of tied stats and what stat wins the tie and is inherited. ![]() If a parent has multiple stats tied for highest, the game has a built-in algorithm for determining which stat it considers to be the highest for that dweller. ![]() The primary stat of the parent is whatever their highest stat is at the time of conception (outfits not included). Children inherit the primary stat from either parent at a 50/50 chance. With common children for example this will be the stat that starts at 3 while the others have 2 or 1. It does not change their total SPECIAL, just which is highest with the points they have. Children will always have a "primary" stat, one that just starts off higher than any others. There are only two methods of influencing SPECIAL, one being the chance at getting rare/legendary children with high stat parents (see 5.4), and the other being highest stat inheritance. Q: Can I control SPECIALs in the children I breed?Ī: Yes, but you have limited control. ![]()
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